Who am I
My name is Kyle McKellar and I am a Game Designer that graduated from the Academy of Interactive Entertainment last year. I’ve worked on multiple projects such as Super Death Fortress from Flat Earth Games, Deja Who from Amelus Digital and Malice from Intuitive Game Studios.
My Journey so Far
I have been working on Retro Vision for around a year and a half now. I first started working on it while in my second year at the Academy of Interactive Entertainment. The publisher, Nnooo who have created titles such as Escape Vector and Cube Men, eventually picked it up after seeing it on the Academy of Interactive Entertainment website. Over the course of the year and a half I have been to PAX Australia, RTX, GX and more. All of which have been fantastic. The next step in my journey will be AVCON, which is coming up mid next month.
Retro Vision is a part of the PSFirst initiative through Nnooo. This grants students and upcoming developers access to Dev Kits and other PlayStation resources. This has been super beneficial for me and
considering it is my first major release it’s a fantastic opportunity.